dice is a probabilistic programming language focused on fast exact inference
for discrete probabilistic programs. For more information for how dice works
see the research article here. To cite
dice, please use:
@article{holtzen2020dice,
  title={Scaling Exact Inference for Discrete Probabilistic Programs},
  author={Holtzen, Steven and {Van den Broeck}, Guy and Millstein, Todd},
  journal={Proc. ACM Program. Lang. (OOPSLA)},
  publisher={ACM},
  doi={https://doi.org/10.1145/342820},
  year={2020}
}
Quick Start
We will start with a very simple example. Imagine you have two (unfair) coins
labeled a and b. Coin a has a 30% probability of landing on heads, and
coin b has a 80% chance of landing on heads. You flip both coins and observe
that one of them lands heads-side up. What is the probability that 
coin a landed heads-side up?
We can encode this scenario in dice as the following program:
let a = flip 0.3 in 
let b = flip 0.8 in
let tmp = observe a || b in 
a
The syntax of dice is similar to OCaml. Breaking down the elements of this
program:
- The expression let x = e1 in e2creates a local variablexwith value specified bye1and makes it available inside ofe2.
- The expression flip 0.3is true with probability 0.3 and false with probability 0.8. This is how we model our coin flips: a value of true represents a coin landing heads-side up in this case.
- The expression observe a || bconditions eitheraorbto be true. This expression returnstrue.dicesupports logical conjunction (||), conjunction (&&), equality (<=>), negation (!), and exclusive-or (^).
- The program returns a.
You can find this program in resources/example.dice, and then you can run it
by using the dice executable:
> dice resources/example.dice
Value	Probability
true	0.348837
false	0.651163
This output shows that a has a 34.8837% chance of landing on heads.
Datatypes
In addition to Booleans, dice supports integers and tuples.
Tuples
Tuples are pairs of values. The following simple example shows tuples being used:
let a = (flip 0.3, (flip 0.8, false)) in
fst (snd a)
Breaking this program down:
- (flip 0.3, (flip 0.8, false))creates a tuple.
- snd eand- fst eaccess the first and second element of- erespectively.
Running this program:
> dice resources/tuple-ex.dice
Value	Probability
true	0.800000
false	0.200000
Unsigned Integers
dice supports distributions over unsigned integers. An example program:
let x = discrete(0.4, 0.1, 0.5) in 
let y = int(2, 1) in 
x + y
Breaking this program down:
- discrete(0.4, 0.1, 0.5)creates a random integer that is 0 with probability 0.4, 1 with probability 0.1, and 2 with probability 0.3.
- int(2, 1)creates a 2-bit integer constant with value 1. All integer constants in- dicemust specify their size.
- x + yadds- xand- ytogether. All integer operations in- diceare performed modulo the size (i.e.,- x + yis implicitly modulo 3 in this case).- dicesupports the following integer operations:- +,- *,- /,- -,- ==,- !=,- <,- <=,- >,- >=.
Running this program:
> dice resources/int-ex.dice
Value	Probability
0	0.500000
1	0.400000
2	0.100000
Functions
dice supports functions for reusing code. A key feature of dice is that 
functions are compiled once and then reused during inference.
A simple example program:
fun conjoinall(a: bool, b: (bool, bool)) {
  a && (fst b) && (snd b)
}
conjoinall(flip 0.5, (flip 0.1, true))
Breaking this program down:
- A function is declared using the syntax fun name(arg1: type1, arg2: type2, ...) { body }.
- A program starts by listing all of its functions. Then, the program has a main body after
the functions that is run when the program is executed. In this program, the main 
body is conjoinall(flip 0.5, (flip 0.1, true)).
- Right now recursion is not supported.
- Functions do not have returnstatements; they simply return whatever the last expression that evaluated returns.
Result of running this program:
Value	Probability
true	0.050000
false	0.950000
Caesar Cipher
Here is a more complicated example that shows how to use many dice features
together to model a complicated problem.
We will decrypt text that was
encrypted using a Caesar cipher. We can decrypt
text that was encrypted using a Caesar cipher by frequency analysis:
using our knowledge of the rate at which English characters are typically in order to 
infer what the underlying key must be.
Consider the following simplified scenario. Suppose we have a 4-letter language called FooLang
consisting of the letters A, B, C, and D. Suppose that for this language,
the letter A is used 50% of the time when spelling a word, B is used 25% of the
time, and C and D are both used 12.5% of the time.
Now, we want to infer the most likely key given after seeing some encrypted
text, using knowledge of the underlying frequency of letter usage. Initially we
assume that all keys are equally likely. Then, we observe some encrypted text:
say the string CCCC. Intuitively, the most likely key should be 2: since A
is the most common letter, the string CCCC is most likely the encrypted string
AAAA. Let’s use dice to model this.
The following program models this scenario in dice:
fun sendChar(key: int(2), observation: int(2)) {
  let gen = discrete(0.5, 0.25, 0.125, 0.125) in    // sample a FooLang character
  let enc = key + gen in                            // encrypt the character
  observe observation == enc
}
// sample a uniform random key: A=0, B=1, C=2, D=3
let key = discrete(0.25, 0.25, 0.25, 0.25) in
// observe the ciphertext CCCC
let tmp = sendChar(key, int(2, 2)) in
let tmp = sendChar(key, int(2, 2)) in
let tmp = sendChar(key, int(2, 2)) in
let tmp = sendChar(key, int(2, 2)) in
key
Now we break this down. First we look at the sendChar function:
- It takes two arguments: key, which is the underlying secret encryption key, andobservation, which is the observed ciphertext.
- The characters A,B,C,Dare encoded as integers.
- A random character genis sampled according to the underlying distribution of characters inFooLang.
- Then, genis encrypted by adding the key (remember, addition occurs modulo 4 here).
- Then, ciphertext character is observed to be equal to the encrypted character.
Next, in the main program body, we sample a uniform random key and encrypt the
string CCCC. Running this program:
> dice resources/caesar-ex.dice
Value	Probability
0	0.003650
1	0.058394
2	0.934307
3	0.003650
This matches our intuition that 2 is the most likely key.
More Examples
More example dice programs can be found in the source directories:
- The test/Test.mlfile contains many test case programs.
- The benchmarks/directory contains example programs that are run during benchmarks.
Syntax
The parser for dice is written in menhir and can be found in lib/Parser.mly. The
complete syntax for dice in is:
ident := ['a'-'z' 'A'-'Z' '_'] ['a'-'z' 'A'-'Z' '0'-'9' '_']*
binop := +, -, *, /, <, <=, >, >=, ==, !=, &&, ||, <=>, ^
expr := 
   (expr)
   | true
   | false
   | int (size, value)
   | discrete(list_of_probabilities) 
   | expr <binop> expr
   | (expr, expr)
   | fst expr
   | snd expr
   | ! expr
   | flip probability
   | observe expr
   | if expr then expr else expr
   | let ident = expr in expr
type := bool | (type, type) | int(size)
arg := ident: type
function := fun name(arg1, ...) { expr }
program := expr 
        | function program
Local Installation
The web version will likely be much slower than running dice natively. These
instructions tell you how to install dice on your local machine.
Docker
A docker image is available, and can be installed with:
docker pull sholtzen/dice
Building From Source
First install opam (version 2.0 or higher) following the instructions
here. Then, run the following in your
terminal:
opam init   # must be performed before installing opam packages
opam switch create 4.09.0  # switch to use OCaml version 4.09
eval `opam config env`     # optional: add this line to your .bashrc
opam depext mlcuddidl      # install external dependencies
opam pin add dice git+https://github.com/SHoltzen/dice.git#master  # Install dice
This command will download the necessary dependencies and place the dice and
dicebench executables in your path. (If they are not found, try evaluating opam
config env again).
Building
First follow the steps for installation. Then, the following build commands are available:
- dune build: builds the project from source in the current directory.
- dune exec dice: runs the- diceexecutable.
- dune test: runs the test suite
- dune exec dicebench: runs the benchmark suite.
